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"My favorite part of the piece—mainly for the point it makes but also because of the video game metaphor."
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"In the preceding section, I’ve focused primarily on Trust & Safety interventions that aim to either preserve health (i.e., health protection) or prevent, slow, or repair harm (i.e., harm reduction). To use a video game metaphor, I’ve described actions that are designed to prevent our character from taking damage (shield), slow the rate of damage experienced (armor), or heal them (potion)."
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"For Trust & Safety work to be successful and sustainable, however, our efforts must also include interventions that promote health and build resiliency – or, to go back to the video game analogy, interventions that will make our character’s life meter longer and give us more health capacity (i.e., health promotion)."
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