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Author: juno.bsky.social (did:plc:t2nqc2rnyz2hco3uqxc457cd)

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uri:
"at://did:plc:t2nqc2rnyz2hco3uqxc457cd/app.bsky.feed.post/3l4hgssxkhe2d"
cid:
"bafyreihyw3eyruubnwqarfy23hs7jpdirh7qjxypm5yeyic6eftrlkxy2q"
value:
text:
"when i wrote about how beautiful it is when technical constraints can shape art for @polygon.com 

www.polygon.com/playstation/..."
$type:
"app.bsky.feed.post"
embed:
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"app.bsky.embed.external"
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$type:
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mimeType:
"image/jpeg"
size:
386737
title:
"Tech limitations actually made Silent Hill and Crash Bandicoot better games"
description:
"It’s hard to imagine Silent Hill without its ominous fog, or Crash Bandicoot without crates. Yet these are both the result of the PlayStation’s limitations."
langs:
  • "en"
facets:
createdAt:
"2024-09-18T21:07:27.813Z"